I was not aware that I had to tell Cam Studio to ignore the pointer even though you can't see it during gameplay. This does not appear during gameplay at all. You will see my mouse pointer from time to time. It's a very minor thing though in ZDoom and does not ruin the game whatsoever. The creator was not able to get the secrets to open like they did in the original unless if he used OpenGL. In GZDoom the secret passage ways push back instead of lift up to the ceiling as seen in this video. I should also mention that you can run this TC in GZDoom. The sounds are also sampled at a much higher frequency so music and sounds are crisp and clean. I normally run this game at 1800X1440 so this classic has never looked better or cleaner. The games graphics are totally untouched, but you can boost the resolution to get rid of just about all the jaggies. ini file to add the head bobbing as seen in Doom. Without recording the game is smooth as silk and blazing fast.
However the video is still pretty smooth. My computer is an older single core AMD so recording with Cam Studio stole alot of framerate. As you can see it still has the same blocky sprites and the DOS music. This conversion takes absolutely nothing away from the original. Thanks to a U-tuber called tombstone118 for having a video with the link to the site to get the total conversion. I then thought that there should be a total conversion for Wolfenstein 3D just like there is for Doom. I was shocked about how slow and sloppy the port was on the PS3 and 360 which should have been able to do a perfect port without even using 1/8 of a percent of their processing power. I came upon this one day after watching a video of Wolfenstein 3D for the PS3.
#Wolfenstein 3d total conversion how to
This site has short simple instructions on how to install this mod. Go to to get the Wolfenstein 3D game mod. If you don't have Zdoom download it at /Download. This is a total conversion of the unforgettable classic Wolfenstein 3D using the Doom engine.